using UnityEngine;
using QFramework;
using UnityEngine.Tilemaps;

namespace ProjectindieFarm
{
	public partial class Circle : ViewController
	{
		public Grid Grid;
		public Tilemap Tilemap;
		void Start()
		{
			if(Input.GetKeyDown(KeyCode.J))	
			{
				//Debug.Log("J键被按下");
				
				

			}		

		}
		void Update() 
{
    if (Input.GetMouseButtonDown(0)) 
    {
        //Debug.Log("J键被按下");
		var cellPostion=Grid.WorldToCell(transform.position);
		Tilemap.SetTile(cellPostion,null);
    }
}




	}
}
